Mai Ao is a new member of SideFX Labs team and a technical artist who previously worked in game productions creating procedural pipelines, FX simulations, and shaders. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers. His goal is to help others create amazing things in a better, faster and more flexible way. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. You can choose this version if you are no interested in FX workflows.Paul and Mai will be talking about several enhancements that have been made with a focus on improved UX and functionality, as well as some new additions to the toolset. This tutorial does not include the ship chase and its FX workflows. Redshift Look Dev and Lighting Workflows.Automated PDG systems for caching and baking.Videos are recorded at 4K and 60FPS with HIDPI Scaling on. This tutorial uses redshift, but same workflows are supported with many other renderers including Mantra.Īll custom models and scene files are also included. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. This tutorial will take your empty houdini scene to a completely procedural futuristic city. Complete Houdini Training that Simulates a Studio Experience 14 HOURS of Procedural City Building using SideFx Houdini 17.5ġ4 Hours of In-Depth Procedural Sci-Fi City Creation and LookDev ,texture baking and basic traffic Crowd system.
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